Note: I haven't (and won't be able to until the weekend arrives) tested this personally, this is just from scavenging the docs. 1.) Attach your main camera to your main character and position it wherever you want it relative to said character.ΔΆ.) Attach a script to your camera with the following code somewhere in it, where x, y, and z are the angles you want to rotate the camera: = new Vector3(x,y,z)
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